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Press Kit — O Espólio de Avaris

A condensed, publication-ready version of the press information for O Espólio de Avaris — a tactical RPG about corporate liquidation, ghosts of previous players, and a reality that slowly stops being one.

This page is designed for journalists, streamers, YouTubers, indie curators, and anyone writing about the game. For the exhaustive version (field-by-field for the Steam store, all translations, etc.) see docs/STEAM_STORE_PAGE.md in the repository.


Fact sheet

Field Value
Game title O Espólio de Avaris (international: The Avaris Estate)
Developer Luis Matias — solo developer
Based in Curitiba — Paraná, Brazil
Genre Tactical RPG · Psychological / Horror
Engine Phaser 3 + TypeScript (web build); desktop wrapper planned for Steam (V1.1)
Platforms Web (V1) at avaris.games · Steam Deck / PC (V1.1, planned)
Launch window Web playtest: pre-launch, ongoing. Steam: TBA
Expected price Web: free during pre-launch. Steam: accessible indie price, TBA
Languages at launch Portuguese (Brazil), English
Languages planned post-launch Spanish, German, Italian, Japanese, Simplified Chinese
Content rating (provisional) 12+ · Psychological horror, implied violence
Website https://avaris.games
Press contact luishenriquematias@gmail.com

One-paragraph pitch

You are EP-047, an estate-liquidation squad sent into the abandoned R&D branch of Avaris — the largest company that ever existed, and the most recently dead. Six floors. Three branching routes past the third. Classic Final Fantasy Tactics moment-to-moment, with one twist: the boss on the final floor is not designed. It's the last squad that finished the game before you, left behind as a "ghost". Defeat them and you take their place. Lose, and the next player will face you.


Longer description

The first hour of the game is a corporate comedy about being new at a massive company. The second hour is a procedural about neutralizing contractual threats. The third hour no longer has those names.

O Espólio de Avaris is inspired by Made in Abyss (descent as a vector), Shutter Island (the person on the other side of the door), Dark Souls (the ghost at the previous bonfire), and a lifetime of corporate email threads with zipped attachments.

Mechanically, it is a classic isometric tactics game — grid, turns, height, facing, line of sight — with a persistent meta-layer on top: every real squad that finishes the game is saved to a shared Firebase pool and can be encountered by subsequent players as the final boss.


Key features


About the developer

Luis Matias is a Brazilian software developer based in Curitiba, Paraná. O Espólio de Avaris is his first released game — a solo project built in the open, with the web playtest at avaris.games serving as both marketing and QA during the pre-launch window.

The game has no publisher, no external funding, and no team beyond the author. Art and audio assets for the V1.1 Steam release will be contracted after the web playtest validates the gameplay and narrative systems.


Press contact

For interviews, review keys (web builds: none needed — just visit avaris.games; Steam keys: available when V1.1 ships), custom builds for coverage, or press-specific assets, contact:

Please allow up to 7 days for a response — this is a solo developer.


Assets (placeholder)

Final art and a trailer are in production. When available, they will be published here and linked directly. Until then, journalists are free to screenshot the web build at avaris.games — no watermark is required. Attribution ("Screenshot: O Espólio de Avaris") appreciated.


Social

Social channels (Twitter / Bluesky / YouTube) are planned before the Steam launch. They are not active yet; the best way to follow the project today is via the website avaris.games or by email.