Licensing · Open-source attribution

Legal — Licensing & Third-Party Notices

This page consolidates the proprietary license under which O Espólio de Avaris is distributed, plus the open-source third-party software included in the web build.

1. Game License (Proprietary)

O Espólio de Avaris
Copyright (c) 2026 Luis Matias. All rights reserved.

PROPRIETARY SOFTWARE LICENSE

This software and its associated assets (including but not limited to source
code, visual art, music, sound effects, writing, narrative design, character
design, level design, cutscenes, and any other creative content bundled with
the game) — hereafter "the Software" — are the exclusive intellectual property
of Luis Matias ("the Author").

NO PART of the Software may be copied, redistributed, published, sold,
sublicensed, leased, rented, transmitted, publicly performed, publicly
displayed, broadcast, or made available to the public in any form or by any
means without the prior, explicit, written authorization of the Author.

REVERSE ENGINEERING, decompilation, disassembly, or attempts to derive the
source code, structure, organization, or algorithms from distributed binaries
are expressly prohibited except to the extent such activity is expressly
permitted by applicable law notwithstanding this limitation.

DERIVATIVE WORKS, translations, adaptations, ports, conversions, or any form
of transformation of the Software (or of any of its parts) are prohibited
without prior written authorization from the Author.

COMMERCIAL USE of the Software or any of its parts by any third party is
prohibited. The Software is distributed exclusively through authorized
channels (including but not limited to Steam) under the end-user terms of
those channels plus this license, whichever is more restrictive.

THIRD-PARTY COMPONENTS. The Software incorporates open-source components that
are licensed separately by their respective authors. The applicable licenses
and attributions are listed in the file `docs/THIRD_PARTY_NOTICES.md` and
in the in-game "Credits · Legal Notices" section. Those components are NOT
covered by this proprietary license and remain subject to their own terms.

NO WARRANTY. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. IN NO
EVENT SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF,
OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

GOVERNING LAW. This license is governed by the laws of the Federative
Republic of Brazil. Any disputes shall be resolved by the courts of the
Author's domicile, to the exclusion of any other forum, however privileged.

CONTACT. For licensing inquiries, partnership, translation proposals, or any
form of authorization request: [luishenriquematias@gmail.com].

---

Note to the reader of this repository:

This file exists because the game is a COMMERCIAL PRODUCT sold on Steam. If
you found this file in a public fork or mirror, the distribution is likely
unauthorized — please report it to the contact above.

2. Third-Party Notices

Third-Party Notices — O Espólio de Avaris

This document lists the open-source components incorporated into O Espólio de Avaris and the licenses under which they are used.

The Software as a whole is proprietary (see LICENSE at the repo root). The components listed below are NOT covered by that proprietary license — they retain their own terms as reproduced (or linked) here.

If you redistribute the Software (authorized publishers, translators, etc.), you MUST include this file (or its equivalent contents) in a user-accessible location — typically reachable from the in-game "Credits · Legal Notices" menu.


1. Phaser 3

The MIT License (MIT)

Copyright (c) 2013-present Photon Storm Ltd.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

2. Firebase JavaScript SDK

Copyright 2017 Google LLC

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

NOTICE file (abridged): Portions of this product include software from the Firebase project by Google LLC. Full source and NOTICE are available at the project URL above.


3. TypeScript

Copyright (c) Microsoft Corporation.

Licensed under the Apache License, Version 2.0 (the "License");
see LICENSE at the project URL above for the full text.

TypeScript is used only at build time; its runtime redistribution is limited to the emitted JavaScript (which is the developer's own code).


4. Vite

The MIT License (MIT)

Copyright (c) 2019-present, VoidZero Inc. and Vite contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.

Vite is used only at build time; its runtime footprint is zero.


5. pngjs

Copyright (c) 2015 Kuba Niegowski

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction.

pngjs is not shipped with the game — it runs only in the developer's build environment to preprocess PNG assets. It is listed here for completeness and in case a future build inlines it.


6. @types/pngjs

Type definitions only; no runtime footprint.


7. Fonts & Icons

Current build uses no bundled fonts. The game renders with the user's system default UI font stack (-apple-system, Segoe UI, etc.) and procedural glyphs generated at runtime. This section will be updated when the art pass adds a bundled display font.


8. AI-assisted development

This project was developed with the assistance of large-language-model pair-programmers (Anthropic Claude, OpenAI GPT, Google Gemini, integrated via the Cursor IDE). The resulting code, narrative, and design are the Author's work — the Author reviewed, approved, and accepted responsibility for all committed content. LLM assistance is not a licensed dependency and does not confer any rights on the model vendors.


How this file is kept in sync

Whenever a new npm dependency is added that ships to end users, this file must be updated with:

  1. The project name, URL, and version range.
  2. The license identifier (SPDX when possible: MIT, Apache-2.0, etc.).
  3. A reproduction of the license text (or a verbatim link to it plus the NOTICE file for Apache-2.0 deps).

For Steam submissions, this file (or a distilled version) must be embedded in the game's "Credits · Legal Notices" screen and accessible to any player without requiring network access.